Sunday, October 14, 2012

Guild Wars 2 Thief Death Blossom evade bug



Guild Wars 2 thief bug. Death Blossom is supposed to be an evasive attack, note however:
@11s DB interrupted and I take 841 damage.
@16s DB started before Warrior's attack (hard to see this on Youtube, but watching the source video frame by frame reveals it), but no evade -- I take 843 and crippled!
@25s I'm invulnerable (!) but I take a kill shot (downed).

From:http://www.youtube.com/watch?v=9vCI55IhEagTag:Guild wars 2 Thief, Guild Wars 2 Online Guide.

Guild Wars 2 - Thief PvP - HD - Video Online



From:http://www.youtube.com/watch?v=N54QzmHm1OQ
Tag:Guild Wars 2  PvP, Guild wars 2 Thief.

Thursday, October 11, 2012

Guild Wars 2 Warrior Greatsword Build Berserker



From:http://www.youtube.com/watch?v=6VRihyDnw-Y
Tag:Guild Wars 2 Warrior, Guild Wars 2 Online Guide.

Nero Vitus Guild Wars 2 Mesmer PvP Montage



Tag:Guild Wars 2  PvP, Guild Wars 2 Mesmer, Guild Wars 2 Online Guide
From:http://www.youtube.com/watch?v=2iHHOF6-0ws

Guild Wars 2 - PvP Mesmer Gameplay



Tag:Guild Wars 2  PvP, Guild Wars 2 Mesmer
From:http://www.youtube.com/watch?v=5RnzJlXWG3c
Guild Wars 2 Mesmer PvP gameplay and commentary. Here is a video showing some mesmer game-play using condition damage and staff.

Thursday, September 27, 2012

Guild Wars 2 -Engineer Road to LvL 80 | Event's Gameplay

Guild Wars 2 -Engineer Road to LvL 80 | Event's Gameplay!



FROM:http://www.youtube.com/watch?v=xik6PUvrx5A
Dynamic events are cyclical in nature and the events are generally chained together. Events do not necessarily follow a fixed schedule, and may only trigger if certain conditions are met - for example, if a snow storm strikes an area, or if night falls on a graveyard. Once an event has triggered, it will continue to progress whether or not players participate in that event. Although the cyclical nature of the system means that consequences are ultimately temporary, event results can persist for days, weeks, or even months until a player comes along and does something to progress the chain of events. Each event has an NPC associated with it with whom the player can talk to learn more about the story and lore behind the event.